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Vidéos : willwright
Will Wright and Brian Eno - Spore Creature Demo
Complete video at: http://fora.tv/2006/06/26/Will_Wright_and_Bri an_Eno "The Sims" designer Will Wright demonstrates the character-creation phase from his latest game, "Spore," with additional commentary by musician Brian Eno. ----- Will Wright and Brian Eno on "Playing with Time." In a dazzling duet Will Wright and Brian Eno give an intense clinic on the joys and techniques of "generative" creation. Back in the 1970s both speakers got hooked by cellular automata such as Conway's "Game of Life," where just a few simple rules could unleash profoundly unpredictable and infinitely varied dynamic patterns. Cellular automata were the secret ingredient of Wright's genre-busting computer game "SimCity" in 1989. Eno was additionally inspired by Steve Reich's "It's Gonna Rain," in which two identical 1.8 second tape loops beat against each other out of phase for a riveting 20 minutes. That idea led to Eno's "Music for Airports" (1978), and the genre he named "ambient music" was born. The Long Now Foundation was established in 01996* to develop the Clock and Library projects, as well as to become the seed of a very long term cultural institution. The Long Now Foundation hopes to provide counterpoint to today's "faster/cheaper" mind set and promote "slower/better" thinking. We hope to creatively foster responsibility in the framework of the next 10,000 years - The Long Now Foundation
Tags : spore sim sims maxis ea electronic arts video games demo beta preview user wil right creatures creator creating editor
Affichage : 542653 Durée : 389 s
Will Wright and Brian Eno - Spore Metaverse
Complete video at: http://fora.tv/2006/06/26/Will_Wright_and_Bri an_Eno "The Sims" designer Will Wright demonstrates the user-created "metaverse" from his latest game, "Spore," with additional commentary by musician Brian Eno. ----- Will Wright and Brian Eno on "Playing with Time." In a dazzling duet Will Wright and Brian Eno give an intense clinic on the joys and techniques of "generative" creation. Back in the 1970s both speakers got hooked by cellular automata such as Conway's "Game of Life," where just a few simple rules could unleash profoundly unpredictable and infinitely varied dynamic patterns. Cellular automata were the secret ingredient of Wright's genre-busting computer game "SimCity" in 1989. Eno was additionally inspired by Steve Reich's "It's Gonna Rain," in which two identical 1.8 second tape loops beat against each other out of phase for a riveting 20 minutes. That idea led to Eno's "Music for Airports" (1978), and the genre he named "ambient music" was born. The Long Now Foundation was established in 01996* to develop the Clock and Library projects, as well as to become the seed of a very long term cultural institution. The Long Now Foundation hopes to provide counterpoint to today's "faster/cheaper" mind set and promote "slower/better" thinking. We hope to creatively foster responsibility in the framework of the next 10,000 years - The Long Now Foundaton
Tags : spore sim sims maxis ea electronic arts video games demo online creature features creatures wil creator creating editor
Affichage : 157614 Durée : 408 s
Will Wright and Brian Eno - Generative Systems
Complete video at: http://fora.tv/2006/06/26/Will_Wright_and_Bri an_Eno Game designer Will Wright and musician Brian Eno discuss the generative systems used in their respective creative works. This clip features original music by Brian Eno. ----- Will Wright and Brian Eno on "Playing with Time." In a dazzling duet Will Wright and Brian Eno give an intense clinic on the joys and techniques of "generative" creation. Back in the 1970s both speakers got hooked by cellular automata such as Conway's "Game of Life," where just a few simple rules could unleash profoundly unpredictable and infinitely varied dynamic patterns. Cellular automata were the secret ingredient of Wright's genre-busting computer game "SimCity" in 1989. Eno was additionally inspired by Steve Reich's "It's Gonna Rain," in which two identical 1.8 second tape loops beat against each other out of phase for a riveting 20 minutes. That idea led to Eno's "Music for Airports" (1978), and the genre he named "ambient music" was born. The Long Now Foundation was established in 01996* to develop the Clock and Library projects, as well as to become the seed of a very long term cultural institution. The Long Now Foundation hopes to provide counterpoint to today's "faster/cheaper" mind set and promote "slower/better" thinking. We hope to creatively foster responsibility in the framework of the next 10,000 years - The Long Now Foundation
Tags : spore sim sims maxis ea electronic arts video games design demo preview computers programming creator creating
Affichage : 31248 Durée : 639 s
Will Wright: Toys that make worlds
http://www.ted.com In a friendly, high-speed presentation, Will Wright demos his newest game, Spore, which promises to dazzle users even more than his previous masterpieces. TEDTalks is a daily video podcast of the best talks and performances from the TED Conference, where the world's leading thinkers and doers are invited to give the talk of their lives in 18 minutes -- including speakers such as Jill Bolte Taylor, Sir Ken Robinson, Hans Rosling, Al Gore and Arthur Benjamin. TED stands for Technology, Entertainment, and Design, and TEDTalks cover these topics as well as science, business, politics and the arts. Watch the Top 10 TEDTalks on TED.com, at http://www.ted.com/index.php/talks/top10
Tags : Will Wright ted tedtalks talks toys games spore
Affichage : 17452 Durée : 1114 s
will wright
Recorded on July 14, 2008 using a Flip Video camcorder.
Tags : deantak will wright
Affichage : 158 Durée : 611 s
Will Wright And Spore At The San Franciso Apple Store
(NOTE: If you wish to have a taste of what happened that night, watch the video. If you wish to find more info from the event, COMPLETELY disregard this video and keep searching...) Here's the first 7-so minutes of a rare public appearance of Will Wright and the upcoming game Spore, releasing into the wild in September. Note that it is a bit shakey as it was taken from a small Sony Cybershot, and that the hour-long presentation is cut off after the seven-minute mark due to the fact that there's apparently no video recording in the store, so here's the surviving footage of the fun presentation. It was truly a fun time seeing Will show off his brainchild. It's really one of those moments when you just had to be there. (and believe me, it gets A LOT more interesting after i had to stop my videotaping) This was taken a little after 7PM on Friday the 21st of June at the downtown San Francisco Apple Store location. For more about Spore, including the Sporepedia, Spore Creature Creator, or try out a bit of Spore with the Spore Creature Creator Trial Software, and much much more, see http://www.spore.com/ And be sure to look out for more info at the E3 Expo! Much thanks to Will Wright, the Maxis team, EA, and the San Francisco Apple Store for holding such a great, fun presentation to stir up the buzz even more! ( NOTES: ) (slightly better viewed in high quality) (this video is annotated and includes some additional info, things that you may not otherwise see even in high quality, and other things just for fun. you know, pop-up video kind of stuff with youtube's annotations...) (a completely captioned experience may be on the way if many ask for it if you can't hear it all or not sure what he said in one part...) And for the hell of it, here's My Spore Page: http://www.spore.com/view/profile/ItsNymo
Tags : Spore Will Wright EA Maxis San Francisco Presentation Apple Store Demo Demonstration Interview Conference Gameplay
Affichage : 16272 Durée : 462 s
I'm Will Wright,Bitch!
Will Wright as The Nerdiest Nerd in the Computerverse (video is property of 20th Century Fox & EA Games)
Tags : simpsons game will wright sims nerd video games nes
Affichage : 10007 Durée : 106 s
Game|Life 27: Will Wright on Spore
Spore is an evolutionary game that takes you from amoeba to intergalactic traveler. We talk to creator Will Wright about Spore, astrophysics and crowdsourcing.
Tags : Spore Will Wright interview video games technology electronics wired .com magazine evolution creature creator editor
Affichage : 50210 Durée : 357 s
The Science Behind Spore
In this exclusive interview, Will Wright explains how science has influenced SPOREâ„¢. From cell to space stage, Will shares scientific inspirations and shows how some have made their way into the game. Spore available in stores September 2008.
Tags : Spore Maxis Electronic Arts Science Will Wright EA
Affichage : 195806 Durée : 188 s
SPORE: Will Wright at Comic-Con Part 1
SPORE: One-on-One with Will Wright— Will Wright is best known for creating the SimCity and The Sims video game franchises, the latter of which has sold more than 100 million games to date. In 2007, he was given the Vanguard Award from the Producer's Guild of America, making him the first person in the videogame industry to receive such an honor. Wright's next video game, SPORE, is scheduled for release on September 7. Will Wright will be making his first-ever appearance at the San Diego Comic-Con, where he will be talking about one of the most anticipated games of 2008 -- Spore. He'll also highlight the MashON SPORE Comic Book Creator, a unique interactive tool which makes it easy to bring your SPORE creature to life in a comic book story. --http://www.comic-con.org/cci/cci08_prog_thu .php In case you missed it, here is Will Wright at Comic-Con. I'm not really to happy with the quality but I did the best I could with the technology I had with me. Really wasn't suppose to do it but it was too good to pass up. Enjoy.
Tags : Will Wright Spore Comic-Con 2008 Thursday July 24th Program Video Game EA Maxis San Diego MashON Comic
Affichage : 12581 Durée : 595 s

 

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