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| New Techniques for Acquiring, Rendering, and Displaying Human Performances |
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Google Tech Talks
February, 29 2008
ABSTRACT
I will present recent work for acquiring,
rendering, and displaying
photoreal models of people, objects, and
dynamic performances. I will
overview image-based lighting techniques for
photorealistic compositing and
reflectance acquisition techniques which have
been used to create realistic
digital actors in films such as "Spider Man
2" and "Superman Returns". I
will then describe initial work with our
lab's Light Stage 6 system to
combine image-based relighting with
free-viewpoint video to capture and
render full-body performances. I will also
describe a new 3D face scanning
process that captures high-resolution skin
detail by estimating surface
orientation from the skin's reflection of
polarized spherical gradient
illumination. I will conclude by describing a
new 3D display that leverages
5,000 frames per second video projection to
show autostereoscopic,
interactive 3D imagery to any number of
viewers simultaneously.
Speaker: Dr. Paul Debevec, University of
Southern California Institute for Creative
Technologies
Paul Debevec is the associate director of
graphics research at USC's
Institute for Creative Technologies (USC ICT)
and a research associate
professor at USC's Department of Computer
Science. His Ph.D. thesis at UC
Berkeley presented Façade, an image-based
modeling and rendering system for
creating photoreal virtual camera motion
through architectural scenes from
photographs. Using Façade he led the
creation of a photoreal animation of
the Berkeley campus for his 1997 film "The
Campanile Movie" whose
techniques were later used to create virtual
backgrounds for the "The
Matrix"; he went on to demonstrate new
image-based lighting techniques in
his animations "Rendering with Natural
Light", "Fiat Lux", and "The
Parthenon". He also led the design of HDR
Shop, the first widely used high
dynamic range image editing program. Paul
received ACM SIGGRAPH's
Significant New Researcher Award in 2001 and
co-authored the book "High
Dynamic Range Imaging" in 2005. Most
recently, he chaired the SIGGRAPH
2007 Computer Animation Festival. Tags : google techtalks techtalk engedu talk talks googletechtalks education |
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Affichage : 18024
Durée : 3026 s |
| Sony Vegas Tutorial :: Rendering |
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This tutorial briefly shows you how I feel
videos should be rendered in Sony Vegas. This
is mainly for Gaming Videos, so this might
not apply to people trying to make a movie or
something, but the settings I use will allow
for a small file and good quality on almost
anything.. Tags : Sony vegas rendering tutorial gearsopedia making movie |
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Affichage : 2195
Durée : 208 s |
| http://loilo.tv Non Rendering MovieEditSoftware "LoiLoScope" |
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http://loilo.tv/ With LoiLoScope, a very
creative and powerful software application,
users will find how easy movie creation can
be. By using the LoiLo non-rendering
technology (patent pending), LoiLoScope
drastically improves video editing and
compositing speed performance. LoiLoScope is
a great, stress-free movie creator with an
extremely intuitive user interface.
LoiLoScope makes movie creation perfectly
enjoyable, even for true beginners!
LoiLoScope brings an exciting opportunity to
make movies and broadcast them from the
living room to the world.
「LoiLoScope」は動画を手軽に制作
るためのソフトウェアです。
直感的でモードレスなインタフェ
ース、超高速なレンダリング技術
により、今まで問題だった待ち時
間がなくなり、映像編集初心者は
もちろんパソコンが苦手な人も思
い通りに、触ったその瞬間から映
像を楽しみながら制作することが
できるようになります。 Tags : silverlight air wpf blend movie edit |
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Affichage : 13694
Durée : 387 s |
| VRay realtime rendering preview |
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Technology preview of an early version of
VRay standalone realtime rendering. Shown at
the Chaos Group usergroup meeting at Siggraph
2007.
This was shot with a hand held Fujifilm
FinePix F30 compact still camera, so please
excuse the less than great quality. Tags : VRay V-Ray ChaosGroup Rendering |
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Affichage : 50242
Durée : 166 s |
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