Raytracing Videos depuis Youtube(c)
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Vidéos : Raytracing
PS3 Real-time Ray-tracing
IBM Interactive Ray-tracer (iRT) using three Sony Playstation3s (PS3) to render a model that is 75x more complex then those used in today's games. Ray-tracing is the rendering technique used by the film industry and is considered to complex for today's game systems. The code was written using IBM Cell SDK 2.0 on Linux. The iRT is totally scalable and only requires one Cell SPE to run. More PS3s = More SPEs = Higher client frame rates. All images are at least 720p 4x multi-sampled, with dynamic light sources, procedurally generated atmosphere, and dynamic shadows. Sorry about the bad camera microphone. Download raytracer at: http://www.alphaworks.ibm.com/tech/irt Here's a link to the model we used: http://www.turbosquid.com/FullPreview/Index.c fm/ID/249122
Tags : Playstation3 PS3 Raytracing Raycasting Cell graphics SPE Linux rendering
Affichage : 532809 Durée : 104 s
PhotoTechEDU Day 3: Ray Tracing, Lenses, and Mirrors
Google Tech Talks January 31, 2007 ABSTRACT Photographic Technology Day 3: Ray Tracing, Lenses, and Mirrors In this lecture, we will study the principles of ray tracing for simple optical components: thin spherical lenses and spherical mirrors. The notion of real/virtual object and real/virtual images will be highlighted as well as the computation of the position and magnification the image. The case of thick lenses will also be mentioned including the notion of nodal and cardinal points. Credits: Speaker:Rom Clement
Tags : google howto phototechedu day ray tracing
Affichage : 3274 Durée : 3451 s
Cell Processor Ray-tracing
This video shows a progression of ray-traced shaders executing on a cluster of IBM QS20 Cell blades. The model comprises over 300,000 triangles and renders at over 60 frames per second, depending on the shader, at 1080p resolution using 14 Cell processors. Because of the scalable nature of the ray-tracer it can also render interactive frames on a single Linux Playstation3 using only 6 SPEs. Download raytracer at: http://www.alphaworks.ibm.com/tech/irt
Tags : Cell Ray-tracing rendering PS3 graphics IBM Sony Playstation3
Affichage : 100623 Durée : 39 s
Intel Real-Time Ray Tracing Demo.
Intel demonstrates real time ray tracing on an eight core system.
Tags : intel ray tracing real time
Affichage : 47619 Durée : 36 s
Ray Tracing Second Life
Comparing the performance of a ray tracer written in LSL rendering a scene in Second Life when running first on the Mono and then the LSL2 virtual machines. When running on Mono the scene is rendered in 1/4 of the time.
Tags : mono secondlife lsl ray trace virtualworld second life virtual world graphics rendering 3d
Affichage : 9721 Durée : 298 s
Advanced realism through acclerated ray tracing
At IDF Taipei Intel Senior Fellow Kevin Kahn discusses ray tracing, and the speed advancements made with Intel microprocessors
Tags : Raytracing IDF Intel channelintel innovation
Affichage : 12792 Durée : 285 s
Realtime raytracing demo benchmark
This is a video showing realtime "RealStorm Global Illumination Benchmark 2006". You can download it at: http://www.realstorm.com/
Tags : global illumination raytracing raytraced ray-traced ray-tracing ray tracing demo benchmark realtime real-time
Affichage : 4698 Durée : 72 s
Elite Force Raytracing Demo
Early demo of a raytracing version of Raven Software's Star Trek Voyager: Elite Force. Running on a single AMD Athlon X2 3800+ at a resolution of 426x350 pixels. Single light source (camera) and no shadows yet. Full support for Quake 3 world architecture (Bézier curves, md3 models) and surface shaders.
Tags : Elite Force interactive realtime ray tracing raytraced game
Affichage : 7744 Durée : 210 s
Ray Tracing (Converging Lens)
Ray tracing diagram for a converging lens, with the object beyond twice the focal length. (yes, the light actually bends at both surfaces, not the middle of the lens...) This video was made with a Samsung Document Camera (pretty much a digital video camera on a stick)
Tags : lens ray tracing washburn physics
Affichage : 2579 Durée : 65 s
GPGPU Ray Tracing Demo
This is another demo from the cppgpgpu app I wrote. This is ray tracing on a GeForce 7600@15FPS. There are 8 spheres, two lights, and 5 secondary bounces.
Tags : raytracing raytracer ray tracing tracer opengl gpgpu glsl gpu glslang graphics 3d
Affichage : 6604 Durée : 38 s

 

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