Modeling Videos depuis Youtube(c)
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Vidéos : Modeling
selena and demi modeling
just us doin' the cat walk ;) freeda. freeda.
Tags : selena gomez demi lovato disney channel best friends modeling
Affichage : 1199331 Durée : 40 s
The Janice Dickinson Modeling Agency E06 (Part 1)
Please join "The Janice Dickinson Modeling Agency Community" if you like this show! :) http://community.livejournal.com/janices_agen cy/
Tags : janice dickinson modeling agency
Affichage : 45926 Durée : 518 s
The Truth by Handsome Boy Modeling School
A simply beautiful song. Beautiful voice, lyrics, and music. From Handsome Boy Modeling School's album, "So...How's Your Girl?". Music and album art...simple.
Tags : The Truth Handsome Boy Modeling School HBMS So...How's Your Girl?
Affichage : 120522 Durée : 336 s
Modeling Smart
An introduction to techniques you can use to create well-organized, low-poly and otherwise-efficient SketchUp files. You'll end up with models that are easier to work with and perform better on your computer, no matter how powerful your hardware is (or isn't).
Tags : 3DBC education Tnis
Affichage : 25734 Durée : 4563 s
Data Modeling for the Database Developer, Designer & Admin.
DBAs, developers and designers are often tasked with building and managing databases. Especially when the database has been developed by someone else, you have little to no insight into the database structure. Join Quest Software to learn more about Toad Data Modeler and its features that provide: * Database Design -- Create high-quality database structures, generated automatically, following standard best-practice design methodologies * Documentation -- Generate high-quality, detailed reports for documenting existing database structures * Database Redesign -- Take existing databases, re-design the model, and generate the new design SQL * Database Migration -- Generate out existing database structures to a new database platform for migration or copy to a different database AGENDA: * Overview of Data Modeling * Brief product overview and benefits * Functionality demonstration -- Create ER diagrams and generate SQL scripts -- Reverse engineer -- Add self-relationship, use rolenames, DDL preview -- Data flow diagrams * Overcoming common data modeling mistakes * Q&A
Tags : data modeling database developer designer administrator quest software toad modeler management
Affichage : 27320 Durée : 3493 s
The Janice Dickinson Modeling Agency S3 EP1 (Part 4)
Please join "The Janice Dickinson Modeling Agency Community" if you like this show! :) http://community.livejournal.com/janices_agen cy
Tags : janice dickinson modeling agency season
Affichage : 154303 Durée : 540 s
Modeling Human Sentence Processing
Google Tech Talks April, 17 2008 ABSTRACT Modeling human sentence-processing can help us both better understand how the brain processes language, and also help improve user interfaces. For example, our systems could compare different (computer-generated) sentences and produce ones that are easiest to understand. I will talk about my work on evaluating theories about syntactic processing difficulty on a large eye-tracking corpus, and present a model of sentence processing which uses an incremental, fully connected parsing strategy. Speaker: Vera Demberg Vera Demberg is a Ph.D. student in Computational Linguistics from the University of Edinburgh, Scotland. Her research focus is on building computational models of human sentence processing. Vera obtained a Diplom (MSc) in Computational Linguistics from Stuttgart University, and a MSc in Artificial Intelligence from the University of Edinburgh. She has published papers in a number of top venues for language processing and psycholinguistic research, including ACL, EACL, CogSci and Cognition. For her PhD research, she's been awarded the AMLaP Young Scientist Award for best platform presentation by a junior scientist. She was a finalist for the Google Europe Anita Borg Memorial Scholarship in 2007.
Tags : google techtalks techtalk engedu talk talks googletechtalks education
Affichage : 8925 Durée : 2975 s
Urban Reconstruction and Modeling for Building Virtual Worlds
Google Tech Talks March, 11 2008 ABSTRACT Creating digital content for virtual worlds remains a significant challenge, especially for urban environments, which are among the largest and most complex. As display capabilities improve and audience expectations grow, procedural modeling techniques are becoming an increasingly important supplement to traditional modeling software. In this talk, we present grammar-based, image-based and interactive methods for the efficient creation of urban environments. Thus massive architectural models of high visual quality and geometric detail can be produced at low cost. Selected examples demonstrate solutions to previously unsolved modeling problems, especially to consistent mass modeling with volumetric shapes of arbitrary orientation. Furthermore, we show massive urban models with unprecedented level of detail, with the virtual rebuilding of the archaeological site of Pompeii as a case in point. Speaker: Peter Wonka Peter Wonka joined the computer science faculty of Arizona State University as Assistent Professor in 2004 after two years as a post-doctorate researcher at the Georgia Institute of Technology. He received his Ph.D. in computer science from the Vienna University of Technology in 2001 and a masters degree in urban planning in 2002. His research interests include various topics in computer graphics, especially real-time rendering and procedural modeling. Peter Wonka is a member of the PRISM lab (http://prism.asu.edu/). Speaker: Pascal Mueller Pascal Mueller is researcher at the Computer Vision Laboratory of the ETH Zurich (http://www.vision.ethz.ch) and CEO of the recently founded spin-off company Procedural Inc. (http://www.procedural.com) located in Zurich, Switzerland. His main interests lie in the field of computer graphics: procedural modeling, generative design, visual effects production pipelines and computer-aided media art. He developed the architectural modeling tool CityEngine and is co-developer of the multimedia engine Soundium. He has published various scientific papers including SIGGRAPH, and his body of artistic work includes videos, short movies, over fifty live visuals performances, and several interactive installations exhibited in museums like the Ars Electronica Center. Pascal Mueller received a master degree in computer science from ETH Zurich in 2001. For two years, he worked as a 3D artist and technical director for the Swiss production company Central Pictures.
Tags : google techtalks techtalk engedu talk talks googletechtalks education
Affichage : 6915 Durée : 3533 s
Google SketchUp: Modeling a Tractor
This video shows the modeling of a Tractor from start to finish in Google SketchUp. It is sped up so it takes only 8 minutes to watch, though the original model took about 65 minutes to complete.
Tags : SketchUp sketchup Google google tractor software 3d modeling
Affichage : 112698 Durée : 484 s
New Approaches to the Modeling and Control of Complex Dynamics
Google Tech Talks October 16, 2008 ABSTRACT Complex phenomena such as animal morphology, human motion, and large fluid systems challenge even our most sophisticated simulation and control techniques. This talk presents some fundamentally new methods to approach such high dimensional and nonlinear problems, with applications to fluid dynamics, crowd simulation, human motion, animal morphology and protein folding. Speaker: Adrien Treuille I am an Assistant Professor in the computer graphics group at Carnegie Mellon University. I received my PhD under Zoran Popovic in the computer graphics group at the University of Washington, and was a postdoc in the Baker Group under Zoran Popovic and David Baker. I was one of the creators of Foldit, the computer game where users contribute to science by folding proteins. I also pursue research in the simulation and animation of very high-dimensional nonlinear phenomena like animal morphology, human motion, and large fluid systems. One thread of my research addresses the complexity of such systems by developing model reduction tools that generate compact representations. A complementary thread seeks to control such systems, which means learning to set inputs to produce desired effects. While I seek theoretical advances, I am also deeply interested in the implications for science and engineering of these techniques, from fluid dynamcs to laying down a joint cognitive and biomechanical basis for animal motion.
Tags : google techtalks techtalk engedu talk talks googletechtalks education
Affichage : 3243 Durée : 3296 s

 

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