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| Modeling Smart |
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An introduction to techniques you can use to
create well-organized, low-poly and
otherwise-efficient SketchUp files. You'll
end up with models that are easier to work
with and perform better on your computer, no
matter how powerful your hardware is (or
isn't). Tags : 3DBC education Tnis |
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Affichage : 25734
Durée : 4563 s |
| Data Modeling for the Database Developer, Designer & Admin. |
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DBAs, developers and designers are often
tasked with building and managing databases.
Especially when the database has been
developed by someone else, you have little to
no insight into the database structure. Join
Quest Software to learn more about Toad Data
Modeler and its features that provide:
* Database Design -- Create high-quality
database structures, generated automatically,
following standard best-practice design
methodologies
* Documentation -- Generate high-quality,
detailed reports for documenting existing
database structures
* Database Redesign -- Take existing
databases, re-design the model, and generate
the new design SQL
* Database Migration -- Generate out existing
database structures to a new database
platform for migration or copy to a different
database
AGENDA:
* Overview of Data Modeling
* Brief product overview and benefits
* Functionality demonstration
-- Create ER diagrams and generate SQL
scripts
-- Reverse engineer
-- Add self-relationship, use rolenames,
DDL preview
-- Data flow diagrams
* Overcoming common data modeling mistakes
* Q&A Tags : data modeling database developer designer administrator quest software toad modeler management |
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Affichage : 27320
Durée : 3493 s |
| Modeling Human Sentence Processing |
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Google Tech Talks
April, 17 2008
ABSTRACT
Modeling human sentence-processing can help
us both better understand how the brain
processes language, and also help improve
user interfaces. For example, our systems
could compare different (computer-generated)
sentences and produce ones that are easiest
to understand.
I will talk about my work on evaluating
theories about syntactic processing
difficulty on a large eye-tracking corpus,
and present a model of sentence processing
which uses an incremental, fully connected
parsing strategy.
Speaker: Vera Demberg
Vera Demberg is a Ph.D. student in
Computational Linguistics from the University
of Edinburgh, Scotland. Her research focus is
on building computational models of human
sentence processing.
Vera obtained a Diplom (MSc) in Computational
Linguistics from Stuttgart University, and a
MSc in Artificial Intelligence from the
University of Edinburgh. She has published
papers in a number of top venues for language
processing and psycholinguistic research,
including ACL, EACL, CogSci and Cognition.
For her PhD research, she's been awarded the
AMLaP Young Scientist Award for best platform
presentation by a junior scientist. She was a
finalist for the Google Europe Anita Borg
Memorial Scholarship in 2007. Tags : google techtalks techtalk engedu talk talks googletechtalks education |
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Affichage : 8925
Durée : 2975 s |
| Urban Reconstruction and Modeling for Building Virtual Worlds |
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Google Tech Talks
March, 11 2008
ABSTRACT
Creating digital content for virtual worlds
remains a significant
challenge, especially for urban environments,
which are among the
largest and most complex. As display
capabilities improve and audience
expectations grow, procedural modeling
techniques are becoming an
increasingly important supplement to
traditional modeling software. In
this talk, we present grammar-based,
image-based and interactive
methods for the efficient creation of urban
environments. Thus massive
architectural models of high visual quality
and geometric detail can
be produced at low cost. Selected examples
demonstrate solutions to
previously unsolved modeling problems,
especially to consistent mass
modeling with volumetric shapes of arbitrary
orientation. Furthermore,
we show massive urban models with
unprecedented level of detail, with
the virtual rebuilding of the archaeological
site of Pompeii as a case
in point.
Speaker: Peter Wonka
Peter Wonka joined the computer science
faculty of Arizona State
University as Assistent Professor in 2004
after two years as a
post-doctorate researcher at the Georgia
Institute of Technology. He
received his Ph.D. in computer science from
the Vienna University of
Technology in 2001 and a masters degree in
urban planning in 2002. His
research interests include various topics in
computer graphics,
especially real-time rendering and procedural
modeling. Peter Wonka is
a member of the PRISM lab
(http://prism.asu.edu/).
Speaker: Pascal Mueller
Pascal Mueller is researcher at the Computer
Vision Laboratory of the
ETH Zurich (http://www.vision.ethz.ch) and
CEO of the recently founded
spin-off company Procedural Inc.
(http://www.procedural.com) located
in Zurich, Switzerland. His main interests
lie in the field of
computer graphics: procedural modeling,
generative design, visual
effects production pipelines and
computer-aided media art. He
developed the architectural modeling tool
CityEngine and is
co-developer of the multimedia engine
Soundium. He has published
various scientific papers including SIGGRAPH,
and his body of artistic
work includes videos, short movies, over
fifty live visuals
performances, and several interactive
installations exhibited in
museums like the Ars Electronica Center.
Pascal Mueller received a
master degree in computer science from ETH
Zurich in 2001. For two
years, he worked as a 3D artist and technical
director for the Swiss
production company Central Pictures. Tags : google techtalks techtalk engedu talk talks googletechtalks education |
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Affichage : 6915
Durée : 3533 s |
| New Approaches to the Modeling and Control of Complex Dynamics |
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Google Tech Talks
October 16, 2008
ABSTRACT
Complex phenomena such as animal morphology,
human motion, and large fluid systems
challenge even our most sophisticated
simulation and control techniques. This talk
presents some fundamentally new methods to
approach such high dimensional and nonlinear
problems, with applications to fluid
dynamics, crowd simulation, human motion,
animal morphology and protein folding.
Speaker: Adrien Treuille
I am an Assistant Professor in the computer
graphics group at Carnegie Mellon University.
I received my PhD under Zoran Popovic in the
computer graphics group at the University of
Washington, and was a postdoc in the Baker
Group under Zoran Popovic and David Baker. I
was one of the creators of Foldit, the
computer game where users contribute to
science by folding proteins. I also pursue
research in the simulation and animation of
very high-dimensional nonlinear phenomena
like animal morphology, human motion, and
large fluid systems. One thread of my
research addresses the complexity of such
systems by developing model reduction tools
that generate compact representations. A
complementary thread seeks to control such
systems, which means learning to set inputs
to produce desired effects. While I seek
theoretical advances, I am also deeply
interested in the implications for science
and engineering of these techniques, from
fluid dynamcs to laying down a joint
cognitive and biomechanical basis for animal
motion. Tags : google techtalks techtalk engedu talk talks googletechtalks education |
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Affichage : 3243
Durée : 3296 s |
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